Tuesday, 18 December 2012

Review of Standing Alone, a BattleTech Novel

Mini-review #4
This is the fourth of a series of short reviews for military SF and mecha SF.  You will not see a review of something I don't like as it isn't worth writing about in that case, but I will tell you what works for me and what doesn't about the stories I did like.  When I was writing my Exocrisis Blue stories and trying to find places to post about it or reviews of other mecha SF I was unable to find any, so I'm creating my own hub. Now onto the review.  For the master list of reviews, click here.

This is a novel by MJ Dougherty that appears to be influenced by the BattleTech / MechWarrior war games for mecha combat.  It is set in an alternate Earth of 2086 where nations and megacorporations battle it out to rule the planet.  I'm not a mech war gamer myself, but the novel is a pretty easy read as long as you know what a mech is.  I was looking for a medium length read with big robots that wasn't part of some massively large overarching story and this book delivered that experience.
Challenger Tank in Canada   Defence Images / Flickr

The hero, "Shotgun Mike," is a mercenary that has fallen on hard times after a mission in Southeast Asia went terribly wrong.  Back at home in the United Kingdom, he joints the Royalists who fight for British sovereignty after the country is invaded by the European Federation.  The Federation is basically run by big megacorporations and they've conquered half of Britain.

Only the Royal Navy keeps the northern part of Britain free from invasion, so a land war is being fought on a north south axis.  The Royalists are terribly outmatched by the invaders who have all the good mechs and resources.  However, they have put up a good fight with their few mechs, some factories to make more, and lots of volunteers (aka cannonfodder). 

There is plenty of mech vs. mech combat and guerrilla style combat against mechs which you can imagine really doesn't go too well for the guerrillas.  Big mechs with laser cannon, lots of rockets, and big guns duel in a big ballet of destruction.

Does it have a cast of characters listing? 
No.  

What is the scope / scale of the story? 
Starts small with a mech duel and ends up with plenty of small engagements within a master storyline. The princess is a hands-on type of leader so you get to see the story get set up first hand.

Does it have likeable characters?
Yes. The main character was okay, but I did like the princess who was leading the resistance.  There were engaging characters, but I found the more interesting ones tended to be the women pilots and bureaucrats.  Half of the male characters were villains or traitors and were not as interesting as they were just driven by greed or power.

Does it have an entertaining storyline?
Yes.The story stays centered on Mike and all of missions he goes on.  There are training missions, spy missions, defence missions, and let's hijack a mech for fun too!

How is the internal consistency / plausibility?
Typical world building with different megacorporations running the show.  I'd have to say there was nothing too different, but the corporate culture thing doesn't particularly translate well to national government even for the bad guys.  The economics for this is not particularly good as these mechs are expensive and so is war, so what is the payoff from invasion for the shareholders?  Aren't corporations kind of risk adverse to this kind of thing?  Also, the hold the line scenario in Britain doesn't play too well with me as Saddam Hussein tried that in the Gulf War and he got majorly flanked by superior maneuver forces.  Mechs are a pretty superior maneuver force even on a narrow frontage like Britain.

What cool bonus features are there? 
There's mech factories, mechs of course, an aircraft carrier and a drunken princess.

Saturday, 1 December 2012

The Lost Fleet (Beyond The Frontier) Invincible Review


Mini-review #3
This is the third of a series of short reviews for military SF and mecha SF.  You will not see a review of something I don't like as it isn't worth writing about in that case, but I will tell you what works for me and what doesn't about the stories I did like.  When I was writing my Exocrisis Blue stories and trying to find places to post about it or reviews of other mecha SF I was unable to find any, so I'm creating my own hub. Now onto the review.  For the master list of reviews, click here.

Wow, you can tell from the long title of the blog post that this is a long series of books by Jack Campell.  Invincible is the second book in the Beyond the Frontier story arc for this series and it continues to ratchet up the old suspense while providing the fleet level, spaceship engagements that the fans of this series love.  The Lost Fleet series was the primary story arc that played out in the first six books and I won't go into detail as I don't want to spoil it, but you have political intrigue, alien mysteries, a vast and powerful opposing force, and a very long running battle to return home.

In the original story arc, "Black Jack" Geary is revived from cryosleep to find a much changed world.  A century of warfare has passed since he was frozen.  There have been massive casualties in the long running war between the Alliance ("the good guys") and the corporate Syndics.   This has decimated the fleet officer corps and the fleets on both sides now operate with far simpler tactics.  Being a reluctant, legendary hero, with mastery of old school fleet tactics, he becomes the ranking fleet officer that leads the fleet back home in a long journey through enemy space.  Much like Xenophon and the March of the 10,000.  In the second story arc he has been sent out on a one way mission into alien space to find out more about the Enigmas.  Why?  I'll leave that up to you to find out as it is core to the second story arc.

This is a recommended read for folk who like military SF fleet actions. Nothing revolutionary here, but it is a well told story and an enjoyable read.  After 8 books I'm enjoying this series more than the Destroyermen series (review #1) as it doesn't shift multiple battlefronts and focuses on a single fleet.  I read this on a copy borrowed from the public library as the current ebook pricing scheme by the publishers is insane right now for a copy.  I will not pay more than the price of a paperback book for a work of ebook fiction - period.

Does it have a cast of characters listing? 
No.  But it has a cast of ships/squadrons listing!  I found the number characters manageable, but lost track of the ships.

What is the scope / scale of the story? 
This series of books has a great deal of starship combat but on the fleet level.  Descriptions of combat are gritty with many explosions.  The sheer firepower involved in fleet actions means the battles are over relatively quickly, but there are several of them in each book.  

Does it have likeable characters?
Yes. Black Jack Geary, the fleet commander, develops mainly in the first few books, but he proves to have the mettle of legend.  The man fights his destiny to the end.  The romance angle doesn't really work for me, but it is a minor part of the story.

Does it have an entertaining storyline?
Yes. Many battles, searches for answers, scavenging for parts, supplies, and resources.  There are enough plot twists and surprises to keep it fresh.  In the current novel, Invincible, you meet aliens along with their tactics and ships.

How is the internal consistency / plausibility?
Good world building for an alternate future after a century of non-stop attritional warfare between two large human space factions.  One is a confederation while the other is a megacorporation.  Most of the story happens in the fleet but enough happens to give an idea of what the bigger picture is.

What cool bonus features are there? 
Superbattleships.  More aliens than you can shake a stick at.  Feels like it is setting up for a big political finale when the fleet reaches home.

Friday, 23 November 2012

HARM - Hard Hitting Mecha SF - Free on Dec. 25 at Amazon

UPDATE: The promo is now over.  Thanks to everyone who participated.  The book was free on Christmas Day for 24 hours only.  I'm used up the last KDP free day on this.

My ebook short story HARM is free for a few days.  It has a 4 star rating by people I don't even know!  The ebook is available for the Amazon Kindle in all regions from USA, UK, to Japan.


Story
It is a hard hitting military SF story about the first use of HARM mecha units against the invading Blue Newts. This stand-alone story (9400 words) is all about future robotic warfare with intense mech versus mech battles. You may be left wanting more. All the weapons of the near future battlefield are utilized from autonomous battlefield robots, main battle tanks, powered infantry in exoskeleton battlesuits to unmanned drones. HARM is about the first combat use of giant, humanoid robot, fighting machines called HARMs against the invaders. Can these new humanoid weapons turn the tide of the war?
Notes
HARM is the first story set in the Exocrisis Blue storyline that will take off in 2013.  The story has received some pretty good reviews, so give it a try for free and if you like it, please consider buying a copy of Raid on Kahamba, the next story.
HARM Unit

Thursday, 22 November 2012

Starship Troopers Novel Review


Mini-review #2
This is the second of a series of short reviews for military SF and mecha SF.  You will not see a review of something I don't like as it isn't worth writing about in that case, but I will tell you what works for me and what doesn't about the stories I did like.  When I was writing my Exocrisis Blue stories and trying to find places to post about it or reviews of other mecha SF I was unable to find any, so I'm creating my own hub.  I'm going to start with the stuff I have read in the past, and on the review list are The Lost Fleet series, Mecha Corps, Posleen War Series, Gear School, EVE Protomecha, Bolo, Starship Troopers, Old Man's War, and Germline. Now onto the review.   For the master list of reviews, click here.

The Starship Troopers novel by Robert Heinlein is a science fiction classic that is the grand father of powered armour troopers and wars against alien bugs.  There have been two great games based on the original concept (not the movies).  This novel is in a class by itself in the military SF genre.  Heinlein creates some great battle scenes with the mobile infantry starting with the initial battle scene that includes a drop from orbit.  It's a pretty amazing piece of work considering it was published in 1959.  Much of the tech used still looks good today.  Heinlein interjected a great deal of political commentary in this book that will offend some, but I think he crafted a great story even if I don't agree with everything he says.

Revoltech Starship Troopers Figure from Japan

This is a highly recommended read where everyone should find something they like if they like military SF.  The military tech he used has influenced scores of writers after him all the way up to HALO with the ODST drop troopers.  For the Japanese, his work has also been influential with the power armour that ranges from Bubblegum Crisis to Appleseed.  In fact, there have been some great figures manufactured with the book based armour.  Also the Starship Troopers board game by Avalon Hill that was released in the late 1970s was a awesome adaptation of the work.  All the military weaponry could actually be gamed in a consistent manner (I like the board game and have a tattered copy in the closet).

Does it have a cast of characters listing? 
No.

What is the scope / scale of the story? 
While the scope of a star system spanning war is described, the story is about a mobile infantry platoon(s) waging ware against the bugs on multiple worlds.  

Does it have likeable characters?
Yes.  You get to see Juan Rico mature from a young man in boot camp into a battle-tested trooper.  This war is tough and he pulls through.  

Does it have an entertaining storyline?
Yes.  The battles are done well and the characters and story move along well even with the flashbacks to high school.

How is the internal consistency / plausibility?
Good world building for an alternate future Earth where full citizenship is granted by service.  Bugs with their hive and brains are good too.  Military tech is believably described and the story is tight. 

What cool bonus features are there? 
Mobile infantry powered battle armour, hand flamers, and mini-nukes.  Bugs, lots of bugs and they're all being burned down.

Wednesday, 21 November 2012

The Destroyermen Series and Review of Iron Gray Sea

Mini-review #1
This is the first of a series of short reviews for military SF and mecha SF.  You will not see a review of something I don't like as it isn't worth writing about in that case, but I will tell you what works for me and what doesn't about the stories I did like.  When I was writing my Exocrisis Blue stories and trying to find places to post about it or reviews of other mecha SF I was unable to find any, so I'm creating my own hub.  I'm going to start with the stuff I have read in the past, and on the review list are The Lost Fleet series, Mecha Corps, Posleen War Series, Gear School, Bolo, Starship Troopers, Old Man's War, and Germline. Now onto the review.  For the master list of reviews, click here.

The Destroyermen book series is about a WWII American destroyer (USS Walker DD-163) that finds itself sucked into an alternate universe where they become involved with an intelligent lemur-like/cat species that is fighting an invasion of lizard-like creatures that treats everyone else as edible prey.  The author, Taylor Anderson, has made the USS Walker a high-tech wildcard in a bronze age world.

The series starts with some good naval duels in the early days of the Pacific War after the battle for the Philippines.  The fleeing USS Walker is sucked through a terrible trans-dimensional storm along with a Japanese cruiser.  The Japanese of course join the bad guys who are the man-eating Grik.  These Grik turn out to be smarter than the average savage lizard with weapons.  The crew of the Walker befriends the Lemurians and builds a grand alliance with them.  Many adventures follow to explore this strange new Earth with its wonderful set of very vicious beasts and mysterious landscapes.  Later on, new characters, races, and other humans are introduced into the story and the war against the Grik changes from a Southeast Asian conflict into more of a global conflict. 

When I first picked up "Into The Storm" (volume 1) I kind of thought this could be entertaining and it was.  The whole idea of an alien world with these lemur-like natives was actually done really well.  The story kind of grabs you and drags you along for the ride to see what happens next.  There was plenty of exploration of this new world and industry building to keep the old destroyer running for fuel and ammo.

In the latest book, "Iron Gray Sea" (volume 7)  the grand crusade against the Grik and other enemies continues.  The war has been pretty vast for the last 4 volumes so that you have many sub-stories going on.  This means that it takes many books to resolve events as there is a great deal of cutting back and forth.  Like many other epic books series, such as Harry Turtledove's World War books or the Wheel of Time, you will have an opinion on this that ranges from keep it coming to okay to this sucks.  My own opinion on this is closer to the lower end of okay as everything just drags out with the huge story, but he does have many interesting things happening.

So in the end, I recommend this very readable series that looks like it will run for some time to come.  I'm still reading the series, but due to the crazy pricing on ebooks (THAT SHOULD BE CHEAPER than the printed book), I'm using the public library to do so.  The first three books are also a fairly well contained story arc.

Does it have a cast of characters listing? 
Yes. This is good or bad depending on your preferences.

What is the scope / scale of the story? 
More intimate and small scale with the first books than it grows to become epic in size as the war spans the globe. This is a good and bad sign as the story keeps growing, but overall Taylor Anderson has done a good job with the number of characters and the ever-expanding story.

Does it have likeable characters?
Yes.  Many good leader types, tough guys, misfits, and just lovable characters (especially the little princess that is introduced later).  Good guys seem to be very flexible/modern in their thinking overall (women's rights and rights of other sentients comes to mind first), and the bad guys are not - until they have to up the ante against the good guys.

Does it have an entertaining storyline?
Good.  Very nasty enemies, fairly clear distinction between good and evil for the most part.  You can sink your teeth into the story and your enemies.

How is the internal consistency / plausibility?
Good. World building has been very good to excellent.  USS Walker is very fortunate to have all the skills to build a modern military industrial complex handy.

What cool bonus features are there? 
The Lemurians have giant wooden seagoing home ships that are the size of WWII aircraft carriers.  The destroyer versus cruiser scenario that eventually plays out is good. BIG Fish.

Thursday, 18 October 2012

Prometheus Problems - Where Did The Plot Go?

I finally saw Prometheus the other day and was disappointed.  I didn't go in with high expectations after hearing all of the comments and reviews about it from all over, but I was still hoping I would enjoy it.  I thought it was an A class movie for fantastic visuals and special effects trapped in a B or C class plot.  The movie had lots of neat stuff and cool moments, but I kept falling through the plot holes that detracted from the enjoyment.  It was one of those movies that would have been improved if you could have sympathized with any of the characters too, which I could not.

Also, if you like the movie - power to you - as I know lots of people who liked it.  I'm just giving it a C for an average grade.  I do agree with the critics that the android is awesomely acted though!
Hicks Action Figure vs Alien Queen.   Thorsten Becker / Flickr
WARNING : Spoilers ahead as I'm going to talk about the holes in the movie that detracted from the enjoyment. If you keep reading and want to see the movie - stop! Don't read on!
  1. It starts with a very powerful and wealthy man who hires a bunch of misfits for a trillion dollar expedition to seek immortality. This is the best crew unlimited money can buy?!?  You gotta be kidding.  They all have emotional baggage a mile long.  Psychological profiling has definitely not improved in the future - or these were the only people desperate enough to go.  The crew for Aliens vs. Predator - the first movie was better.
  2. Never trust the android, or any AI named HAL or ALICE.  HAL from 2001, ALICE from Resident Evil and King of Thorn.  Might not want to name your daughter Alice either :)
  3. The geologist on the expedition was smart! He wanted to bug out when they found actual dead aliens in a labyrinth in the pyramid.  He says dead aliens aren't in my contract and leaves with a pal (a biologist with no common sense - apparently plays with upset cobras for fun in his spare time). 
    Somehow this guy - a geologist who is an outdoorsy type - who should have a good sense of direction and understands mapping gets lost on the way out when he is under no time pressure.  However, everyone else who has to suddenly evacuate later manages not to get lost in a hurried panic to exit (not to mention they don't see the geologist on the way out). One review I read said that the movie seemed to be missing pieces or it was like 2 plots jammed into one film and I have to agree.  This could be explained by something on the cutting room floor.
  4. The above evacuation due to a mega storm rushing down on them was also kind of dumb.  You're telling me that this multi-billion dollar spaceship doesn't have weather radar that could spot this storm a couple of hundred miles out or even as they came down from space?
  5. The automatic doctor and surgical unit is only programmed for men?  This scene later on was kind of stupid.  You're telling me you only have enough memory for one sex with nanotech and holographic storage? It was especially bad as the auto doc was in the Weyland Corporation's FEMALE representative's life boat module.  This is the woman who hates risks and takes everything into account.
  6. When are they going to bring good guns on these expeditions?  It isn't Alien where they're not armed as they are a mining vessel.  This is an outfitted expedition that should have state of the art weaponry, not wispy little shotgun type weapons (probably some wispy .410 bore shotgun to boot).  Some assault rifles with AP rounds or FULL AUTO shotguns with flechettes and multi-shot grenade launchers please.  Enough of the Starship Troopers movies about popguns vs alien monsters on a mass scale.
  7. The captain doesn't know that there is a secret section on his ship with a secret passenger plus entourage that apparently anyone can walk into. I think this is another one of the two plots jammed in one movie items that I talked about earlier.
  8. There is apparently no night shift on the ship to watch the bridge.  A common theme with the Aliens movie (BTW Aliens is one of my top 10 SF movies) where you leave your powerful vessel in orbit with no crew and no way to drop nukes from orbit to back up your ground team.
  9. Wasn't the heroine supposed to be sedated?  Her escape scene and surgery was pretty cool otherwise, but anti-climactic as no one even bothered to chase her. 
  10. The stuff about the Promethians and the origin of humanity.  There's an evolutionary problem with this idea, but I'm going go along for now as this idea has popped up numerous times in SF including Star Trek and 2001 a Space Odyssey.
Overall, I did kind of enjoy the movie. Ridley Scott is an a great director.  I just wonder what happened to the movie's plot.


Saturday, 6 October 2012

Exocrisis Blue Next Steps

Hi Everyone,

I took a small breather now that I have published Raid on Kahamba.  I'm now busy doing detailed plotting of the core Exocrisis Blue story.  The plan is to finish writing it over the next 12 to 16 months, but hopefully closer to the 12 month mark.  So I'm aiming for one novella sized installment every 4 months for a total of 3 linked novellas.
German Hangar (keep clear!)  - Mamboman1 / Flickr

The other day while walking home from the train station I figured that I will probably write another short prequel story while writing the first part of Exocrisis Blue. This story would be titled CAJUN and be about the formation of the Canada Japan Union.  It would take place in Japan shortly after the end of of the Alien War and I would also get to write a short bit about the attack on the Newt mothership!  With a few introductory and connection pages I would eventually bundle the three existing stories HARM, CAJUN, RAID into Exocrisis Blue: Origin.

Anyhow, I digress.  For Exocrisis Blue, I had a plot outline and a world building document complete ages ago, but I wanted to write the prequels first to test out the concepts.  Writing HARM and RAID definitely helped to gel some key ideas for me and I even changed some things to make it better, so prototyping works even for writing.

I also might take a couple of horror / horror action stories and try to polish them up, but we'll see.  So much to do... but it'll all get done.

Adios for now and have a happy fall.  Enjoy the leaves!


Tuesday, 25 September 2012

Raid on Kahamba Ebook Promo Results

Well, the promo period for all three of the ebooks I've published on Amazon is now over. The results were pretty good, but it could have been better. To all of the readers who downloaded my books I want to say "Thank You!" If you enjoyed my books please leave a review on Amazon, even if it is only a sentence or two.  And if it isn't too much, please tell your friends in person or on Facebook about it if you could as I can always use the PR and marketing.

Thanks to the reviews I received I know the SF military fiction I'm writing is hitting the right note with readers.  The action is good along with the world building.  And yes - you can make big mechas appear realistic!

It is pretty funny how two of my books were next to each other at one point!
Results of the Promo
  • I gave away between 200 to 300 copies of each ebook during the promo. About 900 in total
  • My name stayed up in the Amazon top 100 SF Adventure Ebooks for Free list for 12 days.
  • I received 4 new reviews - all good to great! This was the best thing.  I'm glad people like my work.
  • I sold more ebooks, but only a few dozen. This is still much better than not selling more than a copy a month for the couple of months prior to the release of Raid on Kahamba.
Conclusions
When I first published the Amazon recommendation engine worked better for newbie authors.  It is definitely harder now to get something into the top seller list.  You actually have to move high hundreds or thousands of free copies I think.  The recommendation engine only seems to recommend the highest sellers now when it used to recommend your book along with all of the other freebie offers before.  So I'll be changing my strategy to just use more social media marketing and the freebie giveaways will probably go away as it doesn't seem to result in more sales or exposure any more (basically a waste of time unless I manage to move copies via other marketing mechanisms anyhow).

Tuesday, 18 September 2012

Raid on Kahamba is Free From Sept 19, 2012 to Sept 23, 2012


This is the second story set in the Exocrisis Blue universe and takes place ten years after the first story HARM.   It is an independent story that can be enjoyed on its own.   A team of commandos and mecha pilots are thrown together on a hastily organized mission to retrieve an alien artifact from an African warlord.  Time is running out as various factions all desire the artifact.   Expect more mecha versus mecha combat, close quarters battle, and surprising story twists for the characters.  Raid on Kahamba continues building the future history that was begun in HARM about the use of giant humanoid robots  against the invading Blue Newts.
Amazon USA / Canada   http://www.amazon.com/Raid-on-Kahamba-ebook/dp/B009BTMMC0
Amazon UK   http://www.amazon.co.uk/Raid-on-Kahamba-ebook/dp/B009BTMMC0

Sunday, 16 September 2012

HARM. A mecha SF story about future warfare is free from 2012 Sept 16 to Sept 20.

HARM. A hard SF story about future warfare between giant mechs to save the Earth from invaders.  Free from Sept 16, 2012 to Sept 20, 2012  to celebrate the release of Raid on Kahamba, the next story in the Exocrisis Blue universe.

Amazon USA / Canada   http://www.amazon.com/dp/B007X65FYA
Amazon UK   http://www.amazon.co.uk/HARM-ebook/dp/B007X65FYA


"A GOOD READ.  Stand alone short set in a world where humanity is being invaded by aliens with superior weaponry. Reverse engineering enables mankind to create new tech... HARM."




Tuesday, 11 September 2012

Tales From A Yellow Star Free from Sept 11, 2012 to Sept 15, 2012

The Free promo campaign for my ebooks is now live!  Right now Tales From A Yellow Star is free  from Sept 11, 2012 to Sept 15, 2012!  Stay tuned for more upcoming freebies.

"Big Bang For Your Buck ...ideal for a science-fiction reader. More please, Mr. Lok."  A. Chow at Amazon.com
"Good exciting short sci-fi stories ...Good descriptions, believable characters and understandable plot, with credible technology. I enjoyed this."  Chopper at Amazon.co.uk


Amazon USA / Canada http://www.amazon.com/Tales-From-Yellow-Star-ebook/dp/B007HHQGKM
Amazon UK   http://www.amazon.co.uk/Tales-From-Yellow-Star-ebook/dp/B007HHQGKM

Quick Status
I'm running a low key campaign and I'm getting decent downloads.  Over 150 in the last day and a half.  Again, thank you to anyone who has downloaded it.  It is ranking about 40 to 50 in the free SF download list so I'm pretty happy.  If you enjoy it and have a chance, leave me some feedback or a quick review on Amazon if you.

Saturday, 8 September 2012

Raid on Kahamba Release / Limited Time Free Book Promo

Good day, Everyone!
Raid on Kahamba is undergoing final edits and I hope to have it up in the Amazon store sometime during the week of September 10-16, 2012.  I hope people enjoy this science fiction action story with mecha combat.  I would love to hear comments back from mecha fans or anyone who just enjoyed the story.  I've tried to create a believable world and am introducing key elements that will figure in the the Exocrisis Blue series which is the next thing I'll be writing up.

Now onto the other news.  Amazon allows authors to put their works up for free every so often to promote their books if they are part of the KDP program.  Here is the free book promo schedule I'll be setting up on Amazon.
  • Free from Sept 11, 2012 to Sept 15, 2012  Tales From A Yellow Star  
  • Free from Sept 16, 2012 to Sept 20, 2012  HARM  (first Exocrisis story)
  • Free from Sept 19, 2012 to Sept 23, 2012  Raid on Kahamba (second Exocrisis story)
Hit the link below to see the direct links to the Kindle store.
My Ebook Publications

If you manage to snag it for free, please leave some comments here on the blog or an Amazon review.  I have a few reviews, but would appreciate more.

Above Photo credit: liza31337 / Flickr



Monday, 13 August 2012

Exocrisis Blue: Raid on Kahamba Cover Art

Hi everyone!

The next story set in the Exocrisis Blue universe is on schedule for a mid-September 2012 release.  I'm glad to report that the first draft is about 80% complete with everything outlined to the end.  It will be a novella length story that is double the length of, HARM, the first story.  This story explains more of the back story for Exocrisis Blue and takes place 10 years after HARM.  It is not a sequel to the first story even though there are recurring characters and is completely self-contained.  If you like mecha action and commando raids then stay tuned for more updates!

I've even been working on the cover art which will look like this.  The cover is in the same style as the first cover for HARM and would look nice on anyones electronic bookshelf.

Sunday, 29 July 2012

All of Earth's Water and Our Puny Planet Vs. A Solar Flare

Earth Vs. Solar Flare
Seems like there's news all the time right now about the sun.  A few news books and articles have appeared about the sun, our source of energy for life.  When you compare the size of a solar flare to our puny planet, you realize just how powerful a flare is.  A solar flare is like easily a hundred times larger than the earth.  Not too many scifi spaceships or technologies capable of take that kind of damage.


There is a good article here and it has a great graphic.
http://www.universetoday.com/96465/guest-post-our-explosive-sun/
The article's author also just published a book about the sun and an excerpt can be found here.
http://www.scientificamerican.com/article.cfm?id=hottest-stars-extreme-cosmos

All of Earth's Water
For some reason it also reminded me about this other infographic about all of the water on earth shown as a sphere.  Sure doesn't seem like very much water is out there when you see the graphic.  When you see images like these, it does makes you realize how small you are.
Big blue sphere is all the water on Earth!
The image above is courtesy of the USGS and there is a very informative article about the graphic here.
http://ga.water.usgs.gov/edu/2010/gallery/global-water-volume.html





Monday, 16 July 2012

Moon Dust and Solar Flares - Science News

I recently ran across a couple of very interesting news articles.  One from NASA and another from a research group examining the toxicity of lunar dust.
Solar Flare Coronal Mass Ejection / NASA

We've entered a high cycle for solar activity and the photos of solar flares and the movies are amazing to see.  Possible disruption of your electronic devices - maybe.  Nothing like toasted electronics everywhere if a big enough flare pops up.
http://www.nasa.gov/mission_pages/sunearth/news/News071212-X1.4flare.html

I also never realized how much of a problem lunar dust is.  The particles are just deadly to humans.  These dust particles are razor sharp as they have never been weathered and they are like inhaling asbestos or other really sharp glassy silicates.  They're abrasive to the skin and eyes and bad for the lungs.  Wow.  Talk about needing to clean off the old spacesuit.  Decontamination bath time and major scrubbing and vacuuming.
http://www.universetoday.com/96208/the-moon-is-toxic/

Sunday, 24 June 2012

Exocrisis Blue - After the Alien War

Summer time!  The sun is shining, the birds are singing, and I'm painting the front step.   I'm also writing but this is the worst time of year to be productive as you have to enjoy the 2 whole months of summer weather in Canada before it snows again.  Okay, I exaggerate a bit, but it feels that way some years.

Work on Raid on Kahamba continues and I'm still aiming for that end of August / September time frame to get the next installment of Excocrisis out.  Today, I'm going to show a front and side concept drawing of the HARM unit and talk a little about the world of Exocrisis Blue.

The actual mecha design started out as an abstract drawing of the robot's head for the cover of HARM.  I then thought, what would it take to make it into an actual robot.  This drawing was for the original HARM unit X-14, and the mecha design will have become more streamlined and armoured since then.  For Raid on Kahamba, the HARM unit involved will be a second generation model that will incorporate elements of the prototype, but it will be different.  Each set of countries will also have their own types of HARM units, all based off the original prototypes, but taken in sometimes vastly different directions.

So what is the world of Exocrisis Blue like ten years after the story HARM takes place?  Here is a little background for the upcoming story.

Post-War Years
Ten years after AA  (After Armageddon or After Arrival).
  • European Union is now lead by France as the Germany was greatly devastated by the war.  A great deal of rebuilding has happened.
  • Brazil – or the Brazilian Empire.  It rules South America except for neutral Chile. Brazil has a Guyana Space Base that was captured from the European Union and works with them for space launches.
  • The former eastern United States of America – also calls itself the True United States. A very conservative Christian religious democracy originally started in the power vacuum at the end of the Alien War.
  • China has fractured into a southern block which is now the PRC, and multiple northern factions.
  • The former western United States is now Pacifica and represents the ideals closest to the nation from which it originated.
  • Japan is once again an economic powerhouse with close ties to Canada and Pacifica.  Japan has had brush fire wars with the PRC even though it has simmered down.  They support the northern Chinese factions.
  • The Pan-African Alliance which is lead out of South Africa.  This block is allied with the PRC which provided aid to the African continent.
  • Australia is independent along with New Zealand.
  • India and Pakistan have set aside differences to be their own power bloc with ties to the Middle East, Russian Federation, and PRC / Northern Chinese.
  • The middle east, the -stan countries, Iran, Iraq all have ties to the Russian Federation.

That's all for now.  Stay tuned.



Saturday, 9 June 2012

Science Fiction and the Test of Time

Ever wonder if a novel or story you have read will still be relevant in a hundred years?  What makes something good enough that it would still matter or be considered a classic?  I was reading an anthology of classic sci fi from the early to mid-20th century called The World Turned Upside Down from Baen Books.  Some of the stories were still really good.  Most were entertaining, but some were really dated and a bit of a struggle to get through.  Some of these stories are sixty to seventy years old and they show their age.

Still, you need a good story first or none of this discussion really matters anyhow.

Bookshelf / Peter Lok
You can actually read it free here from the Fifth Imperium website which hosts some CDs that were made available with select hardcover books and the books are redistributable under the license (pretty amazing actually).  It is actually a great way to get some good sci fi for free (but there is a lot of SF in it from David Weber, David Drake, John Ringo, and many more).  You can read it online or download it in an ebook format at the link below. http://baencd.thefifthimperium.com/23-TheEasternFrontCD/1635TheEasternFrontCD/The%20World%20Turned%20Upside%20Down/index.htm  Just remember to support these authors and buy a book from them for trying this marketing approach.

I have not devoted years of my life to thinking about this topic, but I have a couple of ideas about what makes something last.  Science fiction, which is what I write, is probably the hardest genre of fiction as it dates badly based on the technology envisioned or what people expect social norms to be.  There is a double whammy when the social behavior is predicated on the technology.  In this sense, a science fiction author is being a futurist and you know how well futurists have generally predicted the future.  It isn't a stellar track record even ten years into the future.

Anyhow, here are a just a few cultural and technology issues I noticed from the reading the short stories and analyzing them just a little bit.
  1. The early SF writers wrote for guys and treated women fairly badly.  The writing isn't realistic around women.  It reflects the cultural attitudes of the time too so I may be being too harsh - but maybe not.
  2. No internet or modern computers.  Our current level of technology with instantaneous communication, always on computing, personal computing devices, cell phones, mass storage, mass communication of a thousand TV channels, etc., were probably inconceivable. One story with a super-duper computer (can't say anymore or I'll ruin the story) was really good despite a bad start (too many wires) did withstand the test of time though.
  3. Spaceships with manual targeting - good space opera, but lousy science.  
  4. Spaceships with simple computing machines.  HAL 9000s are probably what type of super computer intelligence that should exist.
  5. What do you call a visual display device? Viewer, CRT, TV, visual display, etc.  Wrong term makes it sound pretty bad or jarring to suspension of disbelief.
  6. Making a wrong prediction.  One story was developed before mass air travel was economically feasible so people drove down 12 lane freeways with jet powered cars.  Very cool story, but so wrong.
I have to emphasize I did enjoy reading the stories, but often it was from a historical viewpoint.  So I have a few rules of thumb to keep writing from aging badly. Remember, you need a good story first, then these item help its longevity.
  1. Have a narrow focus in the story.  Keep it detailed right around the core story with the protagonists, but have it become more general with other events.  Don't build a big expansive detailed world and have it dated when things change in the real world that indicate it isn't possible.  Don't describe a societal norm (unless you need to) that you "figured would happen" based on your extrapolation.  
  2. The Windup Girl is an example of complex world building for the Calorie Wars and all of the labour powered devices via super springs.  I enjoyed reading the novel for the story and characters but could not appreciate the world building as it has a zero probability scenario of arrival without major warfare breaking out with nukes.  On the other hand a piece of writing like Germline which is a bit similar to The Windup Girl with the genetically engineered clone soldiers vs windup bio-organisms worked far better for me even if the military stuff was only okay. 
    This situation is probably because Germline focused on only a small portion of the world and only the military, rather than the vast complex world of the Calorie Wars.  I know I'm being picky, but I don't really want a set piece just because someone thought it was cool and it had to be that way - world building is hard work and logical.  Look to Jack Vance for world building tips - make it alien and not of Earth if you want to get away with detailed world building.  Use another world, another galaxy, another time, another species to your advantage.
  3. Be general in the descriptions of technology and push the technology one step further.  Communicators are in your head not in your pocket.  Don't use TVs, use holographic displays or retina displays right on your retina, etc.  What are you going to call your technology?  A brand name might work or a general description - but be careful as the word CRT or TV may not exist in 50 years except to indicate you are OLD. Will the Internet still be called the Internet in 50 years?
  4. Use contemporary characters and extraordinary events to tell stories that are well grounded and believable in the present or past.  This way you are not extrapolating a societal norm that could become wrong.  This is taking the easy way out from setting something in the future, but it is safer.
  5. Use a non-technical character to describe the story.  You don't get bogged down in technical details and the language is more general and readable in the present and probably the future.
Finally, H.G. Wells wrote The War of the Worlds in 1898 and it has aged really well.  He pretty much followed all of these rules.
  1.  A journalist - nice generic character who describes action from experiencing it. He isn't the general or the infantryman fighting directly.
  2. Set in 1898 contemporary London and England. World building is minimal, but he doesn't describe the world in great detail - it is just there and we use our interpretations of a coal powered industrial England to fill in the gaps where necessary.
  3. The aliens arrive by being launched from cannons on Mars - not so good, but they could have been rockets or mass drivers.
  4. The alien war machines and weapons.  Still cool today and we can just do the robotics in the 21st century.  Heat rays (nice generic description) are lasers!  He extrapolated poison gas too and used it on a scale that didn't happen till WW1.
  5. Story is tight - basically around the central character.  Too many characters (like modern novels) mean too many holes as the world you must build in detail gets bigger and bigger.
I hoped everyone enjoyed this and it is mainly food for thought. So thanks for reading!

Monday, 4 June 2012

Raid on Kahamba - A Story From Exocrisis Blue

I've been busy with work, blogging for Tokyo Excess, and planning out the world of Exocrisis Blue.  Usually in this order.  Have no fear though, work continues in utmost secrecy.  While I have good notes for Exocrisis, I realized there was a need to keep adding more background material as story points came up.  I also needed to keep things orderly at the same time as I'm covering a 16 year stretch of history before the main story of Exocrisis Blue.
Front View concept drawing of a HARM unit.

So, I'm letting fans of the first story Exocrisis Blue story, HARM, know that I have started writing another standalone story that takes place about 10 years after HARM and 6 years before Exocrisis Blue.  This story will give some details about the end of the Alien War and build on some critical key elements that will be central to Exocrisis Blue. Everyone's favourite HARM pilot, Joshua Scott, will be back as a central character.

This is a story is tentatively titled RAID, and is about a mission to snatch something important from a research facility located at an old mining facility in Africa.  I'm aiming to have the story done in the August to September time frame of 2012.  The story will feature advanced HARM units, international intrigue, commandos, and more.

And thanks to all the people who bought HARM.  It certainly helps in the morale department.

Stay tuned!

One more thing, do any mecha fans out there know of any good places I can post or publicize my Exocrisis / HARM stories.  There are many forums, but not many for something that isn't Gundam or for authors to talk about their books/stories.  Let me know in the replies if you can help out. Thanks again.


Friday, 4 May 2012

HARM - The Kindle Free Promo Update

Successful Promo

The promo is now over.  Managed to give away just over 300 copies! 


Grab your copy today from Amazon.com or for your local country version of it if they support ebooks.
http://www.amazon.com/dp/B007X65FYA

May 6
Last day for the free promo. Giving away stuff is truly hard.  Sales are tapering off and I do suspect that not being categorized in SF hurt the longer term for cross-sales where a buyer buys one sci fi book and is shown a list of other books that were bought in conjunction (basically Amazon word of mouth).  Still, the book is ranked #33 in Science Fiction Adventure, #75 in Science Fiction with a free rank of 1696.  

May 5
It's 10 AM and the day is starting well.  The problem with the missing science fiction category has mysteriously resolved itself - customer support hasn't contacted me yet, but I'm still way happier than before.  It just might take 24 to 36 hours for the system to recategorize the book.  I'd still like to get a couple of promo days back (you only have 5 every 4 months and part of Kindle Select).  HARM is now #28 in SF and rising through the ranks again to 1380. My thanks to anyone who helped out yesterday.


May 4
Things are not so happy today.  Tried to correct that category problem where my book wasn't listing under science fiction and it isn't fixing itself.  I'm probably losing half of my target audience from internal traffic within Amazon itself as science fiction fans are not seeing it.  So if you know anyone who likes science fiction and mechas, please let them know about this. I'm contacting Amazon support to see if they can fix it.

May 3

I'm happy to report that I'm managing to give it out to readers to kick start it.
It started in the Amazon free sales ranks at 6567 this morning and it is now at 1387.
Only problem is that I've found that the category science fiction / military doesn't seem to show up under science fiction and I'm probably losing a lot of SF readers checking the Amazon free lists. But it is #5 in War. 
I've had some eager readers and I'm glad they're liking it. I got one awesome review!
I'll keep this post updated for the duration of the promo.

Tuesday, 24 April 2012

HARM - A Story From The World Of Exocrisis Blue

HARM
Visualizing intense mech vs. mech combat with near future and alien technology!

In HARM, mankind is fighting a desperate action to keep the invading aliens at bay and to keep from being exterminated.  HARM is set in the future world of Exocrisis Blue where the Alien War is well underway.  The nations of Earth have been ravaged by unrelenting combat with the Blue Newts.

This stand-alone story (approximately 9400 words or 30+ pages) is all about future robotic warfare with intense mech verses mech battles.  The story introduces several continuing characters and the background for Exocrisis Blue during the Alien War.  All the weapons of the near future battlefield are utilized from autonomous battlefield robots, main battle tanks, powered infantry in exoskeleton battlesuits to unmanned drones. HARM is about the first combat use of a giant, humanoid robot, fighting machines against the invaders.  Can these new humanoid weapons turn the tide of the war?

HARM = Humanoid Assault Reconnaissance Machine

Exocrisis Blue
Exocrisis Blue occurs sixteen years after the end of the Alien War.  By the end of the year long Alien War, many of the old governments of Earth had collapsed and a radically new set of nations had emerged.  In this new world man shares the Earth with the alien Blue Newts in an uneasy truce.  Nations, cities, and people have rebuilt their infrastructure and lives.  For a new generation, the Alien War is no longer immediate, it is something in the past.

At the General Automata Corporation Development Institute a new generation of HARMs has been created.  To pilot these more advanced machines, youthful HARM pilots are needed to maximize the potential between the new neural interfaces.  The military training facilities at the institute selects and trains the best of the best with experienced instructors and training techniques.  However, deep inside the institute is the much more secretive “AO Sensor Facility."  Events are in motion and the fate of the world hinges on the actions of a few.
 

Monday, 19 March 2012

Conversations With Intelligent Weapons

I'm currently working on some new writing / world building projects that combine hard SF and anime mechas.  Needless to say there will be robot battles, a mecha training academy, and some teen angst, but the adults will carry the day.  My mechas are not big like the Mazinger or Gundam in height (60 - 70 feet), but maybe 40 - 50 feet high.  They can hide behind a two story building, be nimble, yet well armoured and pack a big punch.  If you do watch anime, the closest thing would probably be the M9 Gernsbacks or the ARX-7 Arbalest from Full Metal Panic.  The mechs can't be too big a target and need good defences as they have to be able to survive in an environment full of cheap anti-tank missiles and rockets.
ARX-7 with Shotcannon   / Peter Lok
Human pilots would operate the mechas (as in who wouldn't want to drive one of these bad boys), but there would be extensive automation with AI to help run the thing.  As these mechas are fighting on next generation battlefield with computers everywhere I'm going to have to take into account robot swarming tactics, UAVs, fully autonomous battle field robots, and issues with advanced AI.

Artificial Intelligence
AI of some form is going to play a big role both as a decision support system and to actually assist in operating my mechas.  I'm pretty sure I'm not going to deal with rogue AI's as I don't want to deal with this trope: "Whenever an Artificial Intelligence (A.I.) is introduced in a story, there is a very good chance that it will, for whatever reason, become evil and attempt to Turn Against Its Masters, Crush Kill Destroy All Humans, and/or Take Over the World. It doesn't matter what safeguards its creators install — the moment it crosses the line into sapience, it has a strong chance of going rogue at some point." From all AIs are a Crapshoot - TVTropes.org

I think I'd rather have AIs that only assist humans or work at a human master's direct order.  If they are really smart, then they would take on personas and "a human-like life of their own."  The AIs would be able to have deep conversations, identify most human emotional states, but not get upset or emotional themselves. For any fully autonomous bots they would hopefully they obey Isaac Asimov's Three Laws of Robotics!
  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
Any robots on the battlefield, especially with fully autonomous battlefield robots, you have the Kill Chain in which a human should be involved.  "The Kill Chain consists of 6 "links"; Find, Fix, Track, Target, Engage and Assess, (FFTTEA). To put it in more detail, it is the ability to locate, discern, and track targets and to employ the best weapons available to achieve the desired lethal effects; then to assess results and to reengage speedily as required."  If the AI were faulty you could override, otherwise it is kind of late. Friendly fire is an issue with automated weapons as they cannot tell friend from foe, but if you didn't care and just wanted an area wiped out, then I guess you would just deploy your killbots!

To round this out I thought I would mention some movies with bad AIs and their conversational skills! All of these movies have some chit-chat with the AI over good and bad, etc. Myself, I don't think I'd ever do a scene where you have someone begging a robot for their life and showing them pictures of their wife and kids.

M5 - Ultimate Computer episode from Star Trek.
An experimental computer is installed on the Enterprise and it goes amok during war games and damages other Federation starships.  Kirk must convince the M5 computer running his ship that is has erred and then save his ship after the computer suffers from remorse... Some pretty cool clips on Youtube about this episode.  There was also V'ger and Nomad too, but M5 was the best.

Dark Star
Dark Star is a 1974 science fiction dark comedy directed by John Carpenter (of The Thing fame).
"In the middle of the 22nd century, humankind has reached a point in its technological advancement to enable colonization of the far reaches of the universe. Armed with artificially intelligent "Thermostellar Triggering Devices", the scout ship Dark Star and its crew have been in space alone for twenty years on a mission to destroy "unstable planets" which might threaten future colonization."  From Wikipedia.

I only ever saw this movie once a long time ago, but I still remember the scene about Lt. Doolittle having to talk down a "smart bomb" that was accidentally activated.

Terminator 2
John Conner develops a bond with the T-800 terminator robot sent to protect it and teaches it that killing is bad.  They even develop a father-son type relationship. Even Sarah Conner looks to the future with renewed hope, as a Terminator can learn the value of human life.

Aliens
Bishop the synthetic organism on the crew doesn't go rogue! Go figure!?!  In fact, he/it goes and volunteers for a dangerous mission even though it doesn't want to as there are aliens running all over the place.  I'll take a Bishop anyday.

The Iron Giant
Big galactic battle robot learns that killing is bad and death is permanent from a young boy. If you missed this animated feature that was a box office flop, but now a classic, it is well worth a watch.

Stealth
The United States Navy has built three new top-of-the-range fighter jets called F/A-37 Talons. Three elite pilots are chosen to fly them.  The pilots are introduced to an autonomous UCAV piloted by an artificial intelligence "EDI" (Extreme Deep Invader). Anyhow, EDI gets hit by lightning, become really smart with a skewed moral compass and goes rogue.  At the end, EDI is convinced by the lead pilot to be good again to help finish out the movie!  It was cliched and dumb in parts, but I enjoyed it anyhow.

Tuesday, 6 March 2012

Tales From A Yellow Star Published

My collection of short stories went live on the Amazon Kindle Store today. Hurrah!!!

http://www.amazon.com/Tales-Yellow-Star-ebook/dp/B007HHQGKM/ref=sr_1_2?ie=UTF8&qid=1331090798&sr=8-2

The four short stories about space exploration set in the near future to the far future.  It is approximately 90 pages long between all of the stories.
  • Orbital Decay: The crew of a space station is left to their own devices after a global catastrophe.
  • Guardian of Life: A war machine left over from an ancient conflict.
  • Pattern From The Past: It was a new planetary colony with an old problem.
  • Shaman: Ancient ritual and technology combine on an alien world.

The cover above was the second cover design I worked on that incorporated the more dynamic text swoosh and the colorful space colony.  This was much nicer than the first cover design shown below with a black and white solar power satellite (also courtesy of NASA).


Saturday, 11 February 2012

BigDog - Robot Pack Mule

It looks like there's going to be robots packing gear for our infantry in the field, although the application wouldn't be purely military.  Robotic supply trains must be on the horizon if this works out.  Big Dog is an all-terrain 4 legged robot that was inspired by an engineer's dog (way better than the wheeled rover thingy from SG-1).  This robot is loud due to the gas motor running in the prototypes, but it has pretty good terrain navigation abilities.  The AI and mechanics of this machine are pretty amazing.


http://www.bostondynamics.com/robot_bigdog.html

BigDog can do the following:
  • runs at 4 mph
  • can walk through mud, snow, water, and ice
  • can climb slopes up to 35 degrees
  • can move through rubble
  • carries a 340 lb load. 
It also traveled 12.8 miles without stopping or refueling.  This machine is pretty amazing and was developed under the DARPA umbrella as the Legged Squad Support System. Created under DARPA's Big Dog Technology and called the LS3 (or Lassie).  The current version is ready to receive voice command programming with instructions like "sit," "stop," or "come here." Normally, there is a remote used to operate it. BigDog is now in its final 18-month development cycle with Army and Marine field trials last. 
In some of the video I was really impressed by how it recovered its balance after being kicked to the side.







Saturday, 4 February 2012

A Second War of the Worlds - A Battlefield Vignette


Please stand by.  This is the Emergency Broadcast System. The Federal Government has declared a state of emergency and has invoked the War Measures Act. Martial law is in effect.  Please do not panic and await further instructions for your locality.  The Prime Minister will address nation at 5 PM eastern standard time, 3 PM mountain standard time.  This station will keep you posted as to any further news as soon as it becomes available...

Please stand by.  This is the Emergency Broadcast System.  The Federal Government has declared a state of emergency...

Flickr / Morning Calm News
The Martian war machines came striding south over the hill.  For their huge size, they were strangely quiet.  One would have imagined loud thumping noises as they walked, but they only made a slight whine as their tall spider-like legs fluidly moved.  At first, only two machines were visible, then two more appeared over the rise.  There were just four machines, but four identical machines had already mauled the Canadian First Mechanized Brigade that had opposed them first. 

Captain Kale thought it was odd he wasn't scared as he observed the alien machines moving towards his fighting positions.  His first time in actual combat and it wasn't even against a foe the U.S. Army had ever prepared for.  For a moment he was enthralled by the sight of the 100 foot tall war machines.  The photos he had seen at the intelligence briefing had not completely prepared him.

They had six spider-like legs, and walked - or was it a scuttle - forward two pairs of legs at a time.  The central body was like a flattened egg, a rounded tear drop, that had the narrow end forward.  On top of the body was a thick stubby pillar that contained sensors and the terrifying beam weapon that burned through steel plate like it a blowtorch through a tin sheet.  This was the enemy and he had to stop it.

Kale took his eyes off the distant war machines and looked to his left and right.  He could see both neighbouring tanks were already buttoned up, with only the turrets visible over the hill.  However, they were both well camouflaged and he only spotted them as he knew where they were.  His company of M1A2 Abrams tanks were the core of the first line of defence against these southward moving Martians.  He couldn't see the rest of his mechanized battalion, but he knew additional tanks and TOW armed Bradley IFVs were well camouflaged around them. 

Just a week before they had been on maneuvers with the Canadian Armed Forces at Wainwright, and now they were dug in, hull down, along a low ridgeline overlooking a creek and the Number 2 Highway.  The Martians would be facing an impressive amount of firepower waiting in ambush.  The sound of distant helicopter rotors reached his ears and he knew the Apache gunships were maneuvering into position.  The show was about to start and he had a front row seat.  He dropped down into the turret and shut the hatch behind him, buttoning up his tank.  Looking through the commander's sight, he set the magnification to 4x on the lead war machine and designated it as the target to the gunner.  "Sabot!" he shouted into the mike.

"Up!" replied the loader, as he loaded the armour piercing round into the cannon.

The laser rangefinder showed 2100 metres and closing. The aliens were well within range.  The 120 mm gun had a 90% chance of scoring a kill on an enemy tank at 2000 metres.  Still, he held his fire.  The gunships were to initiate combat and the tanks were to fire immediately afterwards.

Somewhere behind him, several spotting helicopters, edged themselves up above the treeline.  Only a bulbous extension at the top of a mast above the main rotor for each Kiowa was visible to the enemy as they did this.  With all the sensors and laser designator in the bulb, it was not necessary to expose the entire helicopter.  Spaced out well around the Kiowa, the Apache gunships hovered like impatient wasps.  Cued by their spotting helicopters, the Apaches did a brief popup above the trees to ripple off a pair of Hellfire missiles, 5 seconds apart, then descended back down to maneuver into new firing positions.  Each of the war machines had been illuminated by the laser designator of a spotting chopper and the Hellfires homed in on their targets.  The barrage of Hellfire smoke trails was the visible to everyone.

Suddenly the order to fire crackled over the battalion radio net.  "Fire!" Kale repeated to his company.

There was a sharp crack and the tank vibrated as the main gun fired. "On the way!" shouted the gunner.  All along the ridge, the 14 tanks of his company opened fire into their designated kill zones.

As the cannon breach moved forward, the loader was already in motion to open the breach, and load a new round into the gun.  They could get off 6 rounds per minute this way.

Explosions began to erupt all over the body of the Martian war machines.  Hellfires struck the bodies of the war machines dead on target. Each Hellfire had high explosive shaped charge for a warhead.  When they exploded the blast was concentrated into a single point where it would vapourize steel plate, turning it into a supersonic jet of plasma that could burn its way through nearly a yard of steel. 

The war machines were staggered by the blasts, their legs stopped moving forward and were still.  Seconds later, still shrouded in blackish smoke, the armour piercing shells from the 120mm guns on the tanks struck home.  Each round was a sharpened rod of depleted uranium, one of the densest materials produced by man.  Unlike the Hellfires, these shells punched right through armour with the sheer kinetic energy of a heavy projectile travelling over 1200 meters per second.  Capable of punching through nearly a meter of steel, a single shot kill against enemy tanks could be achieved with 90% certainty at distances of 2000 meters.

The smoke was dense, and hard to see through.  Kale switched his sight to thermal mode to get a better picture.  The war machines were still standing, but they were still.  Suddenly, they begain moving foward again.  "Shit!" he exclaimed.  The gunner could see what he saw as their sighting system could be synced.  "Fire at will!" he ordered.

The gunner just pulled the trigger, and the main gun roared again.  Neither could believe the amount of punishment the alien machines had just taken. Round after round landed on target.  Bright flashes could be seen through the thermal sight indicating the shell hits on the war machines.  The volume of fire was steady, but the machines came on.  The distance was down to 1900 meters and closing. 

More firepower was needed.  The interior of the tank was full of cordite fumes from the firing that burned the lungs and eyes. In the old days, spent shell casings would also have littered the floor of the tank, but the 120 mm shells had combustible casings that burned up in the breech on firing. "New orders.  Concentrate fire on the lead machine!" he radioed out.  The tank company responded almost immediately to his command.  The lead machine flashed with hits from the tanks, but kept coming.  The range was now 1500 meters.  Suddenly there was a brilliant fireball as an explosion erupted from the machine.  It seemed to see-saw for several seconds then went crashing to the ground.   

A cheer went up from the crew of the tank and Kale could almost imagine the cheers inside the other tanks.  "Select second target!" He ordered.

The second war machine had taken a lot less fire. It had closed to 1600 meters. Its primary weapon swung to bear on the firing tanks, whose positions were clearly marked by their muzzle flashes.  A bright beam of light flashed out and struck the turret of an M1.  For a split second the tank seemed untouched by the brilliant blue beam. The next second it exploded in a massive fireball, its ammunition cooking off.  With unerring accuracy, the war machine picked off three more tanks as it continued pressing forward.

It was time to head to the second line of prepared positions.  "All tanks, fallback!" Kale ordered over the radio.  "Bradley's prepare to cover."


All of the surviving tanks popped smoke and began backing up out of their fighting positions to head to the second line of defence.  The Bradley fighting vehicles, armoured personnel carriers with 25 mm guns and TOW missiles fired from their previously hidden positions.  A wave of wire guided anti-tank missiles shot out towards the advancing martians...